cwbe coordinatez:
101
1
19
1196341
3263369
3265146
3265217
3265316
3265348
3265399

ABSOLUT
KYBERIA
permissions
you: r,
system: public
net: yes

neurons

stats|by_visit|by_K
source
tiamat
K|my_K|given_K
last
commanders
polls

total descendants::
total children::2
show[ 2 | 3] flat


jj ten material fakt neni nic moc.
podla mna je to tym, ze sa im (asi FLUID ZONE) nechcelo rendrovat nieco s pouzitim odrazeneho svetla, mozno koli casu who knows.
inak final render ma engine Hyper-GI ktory je prave na animacie dobry. kuk tu http://cebasusa.com/m_o_v_e_e/finalRenderStage-1P5/finalRenderStage-1P5.html
ale to zaciname byt dost OT :))




0000010100000001000000190119634103263369032651460326521703265316032653480326539903266862
Nsf
 Nsf      23.07.2007 - 19:23:05 , level: 1, UP   NEW
no dost OT :) existuje aj take ako posta inak :P

0000010100000001000000190119634103263369032651460326521703265316032653480326539903266835
::
 ::      23.07.2007 - 19:08:28 , level: 1, UP   NEW
ja viem ze sme ot:) ale vadi? final render som pouzival, hyper-gi stoji oproti v-rayu imho za nic. a fluid zone to nerobili, to by som totizto tie telefony modeloval ja;)