ono je to vsetko len TDuty trigger
var rig =
{
TDuty.ar
(
Dxrand((0.4!8)++(0.2!8)++(0.1!20), inf),
0,
LFNoise2.ar(1).range(0,1000)
)
};
var chch = (SinOsc.ar(Decay.ar(rig,0.2)));
napriklad, radsej by som vyriesil triggering cez udalosti z processingu.
henceforth, I demand all my movements to comme il faut imitate a comet