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ABSOLUT
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maniac0
s70

/*
pussy v1.0 by maniac
*/

#include <stdio.h>

main()
{
int size=12, i, j, cent=80/2-size;
char telo='0', medzera=' ',
xlp_lh='', xlp_ph='/', xlp_ld='/', xlp_pd='' ;

for(i = 1; i < size; i++) { // horna polovica

if (!(i%2)){ // kazdy neparny riadok je xlp
cent-=2;
}

for(j = 1; j < (size-i+cent); j++) { // medzery
putchar(medzera);
}

if (!(i%2)){
cent+=2;
printf("%c%c", xlp_lh, medzera); // xlpy vlavo hore
}

for(j = 0; j < (i*2); j++) { // telo
putchar(telo);
}

if (!(i%2)) printf("%c%c",medzera, xlp_ph); // xlpy pravo hore

printf("n");
}


for(i = size; i > 0; i--) { // dolna polovica

if (!(i%2)){
cent-=2;
}

for(j = 1; j < (size-i+cent); j++) { // medzery
putchar(medzera);
}

if (!(i%2)){
cent+=2;
printf("%c%c", xlp_ld, medzera); // xlpy vlavo dole
}

for(j = 0; j < (i*2); j++) { // telo
putchar(telo);
}

if (!(i%2)) printf("%c%c",medzera, xlp_pd); // xlpy pravo dole

printf("n");
}

}


------- snip ----------

maniac@lh[~/www/O/programming]> ./pussy
00
0000 /
000000
00000000 /
0000000000
000000000000 /
00000000000000
0000000000000000 /
000000000000000000
00000000000000000000 /
0000000000000000000000
/ 000000000000000000000000
0000000000000000000000
/ 00000000000000000000
000000000000000000
/ 0000000000000000
00000000000000
/ 000000000000
0000000000
/ 00000000
000000
/ 0000
00
maniac@lh[~/www/O/programming]>





  • 000001010006354002076399014203060217128405741396
    maniac 06.01.2011 - 03:44:31 (modif: 19.09.2018 - 21:19:58) level: 1 UP [1K] New Content changed

    SAM coupe memories from maniac on Vimeo.



    MOV

    Tak na tomto som si fical pred 15timi rokmi. Ten cas ale letii.
    Dnes som asi prvy krat zazil totalny flashback do tych cias, stacilo vidiet zopar znamych screenov a pocut prve tony a uz som bol tam :)
    Inac sorry ze v tom videu nieje zvuk, mam len nejaku demoverziu toho screen grabberu :)

    programovaci jazyk - assembler a basic
    cpu Z80b (6MHz)
    RAM 512kB

    okrem mojich veci tam je este aj kusok ukazky GUIcka ZEUS assembleru (robil slovak - RUMSOFT).


    thumb_965965sam_coupe.jpg
    http://en.wikipedia.org/wiki/SAM_Coupé
    more children: (5)
  • 000001010006354002076399014203060217128405741280
    || 06.01.2011 - 00:46:35 level: 1 UP New
    v pythone to bolo trochu kratsie[=
  • 000001010006354002076399014203060217128405741265
    maniac 06.01.2011 - 00:36:30 (modif: 06.01.2011 - 00:39:39) level: 1 UP New Content changed


    MPG
  • 000001010006354002076399014203060217128405741261
    maniac 06.01.2011 - 00:33:50 (modif: 06.01.2011 - 00:40:14) level: 1 UP New Content changed


    FLI
  • 000001010006354002076399014203060217128405741249
    maniac 06.01.2011 - 00:31:00 (modif: 06.01.2011 - 00:40:34) level: 1 UP New Content changed


    MPG
  • 000001010006354002076399014203060217128405741232
    maniac 06.01.2011 - 00:23:00 (modif: 06.01.2011 - 00:25:51) level: 1 UP New Content changed









    ----


    program ThreeDimensionalRotations;

    uses graph,crt;
    type sur=record
    a,b,c:integer;
    end;
    const objekt :array[1..48] of integer=(-50,-50,-50, 50,-50,-50, 50,-50,50, -50,-50,50, -50,-50,-50, -50,50,-50, 50,50,-50,
    50,-50,-50, 50,50,-50,
    50,50,50, 50,-50,50, -50,-50,50, -50,50,50, -50,50,-50, -50,50,50, 50,50,50 );
    var driv,mo,no_of_vectors :integer;
    dstep,loop,d,mx,my,mz,sty,stx,fun,fun2 :integer;
    x,y,z,sx,sy:real;
    var rmax,stp1,stp2,stp3,r1,r2,r3,sr1,sr2,sr3,cr1,cr2,cr3,xa,ya,za : real;
    quota :boolean;

    procedure HC;
    begin
    Window(1,1,1,1);
    TextColor(0);
    TextBackGround(0);
    ClrScr;
    end;
    procedure SC;
    begin
    Window(1,1,80,25);
    TextColor(LightGray);
    TextBackGround(0);
    ClrScr;
    end;
    procedure counting(var x,y,z,sx,sy:real);
    begin
    sr1:=sin (r1);
    cr1:=cos (r1);
    sr2:=sin (r2);
    cr2:=cos (r2);
    sr3:=sin (r3);
    cr3:=cos (r3);
    xa:=cr1*x-sr1*y;
    ya:=sr1*x+cr1*y;
    x:=cr2*xa+sr2*z;
    za:=cr2*z-sr2*xa;
    y:=cr3*ya-sr3*za;
    z:=sr3*ya+cr3*za;
    x:=x+mx;
    y:=y+my;
    z:=z+mz;
    sx:=d*x/y;
    sy:=d*z/y;
    end;

    begin
    CheckSnow := True;
    writeln ('Made by TOMAS HALGAS from II.D');
    writeln ('1.st assistent - A. KANSKY');

    d:=0;mx:=0;my:=250;mz:=0;stp1:=4/180*pi;stp2:=stp1;stp3:=stp1;rmax:=360/180*pi;
    dstep:=5;
    stx:=320;
    sty:=200;
    no_of_vectors:=16;
    quota:=false;

    detectgraph(driv,mo);

    initgraph(driv,mo,'');
    if grok<>0 then halt;

    repeat
    fun:=1;
    x:=objekt[fun]; {Staring point }
    y:=objekt[fun+1];
    z:=objekt[fun+2];
    counting(x,y,z,sx,sy);
    moveto (trunc(stx+sx),trunc(sty+sy));
    fun:=fun+3;
    repeat {Drawing object}
    x:=objekt[fun];
    y:=objekt[fun+1];
    z:=objekt[fun+2];
    counting(x,y,z,sx,sy);
    lineto(trunc(stx+sx),trunc(sty+sy)); {x1,y1,x2,y2 ; 0,0 is in left up corner}
    fun:=fun+3;
    until keypressed or (fun div 3=no_of_vectors);


    asm { Tato speci rutinka pridana MANIACom sluzi}
    push ax { na v PASCALe nemoznu vec - synchronizaciu }
    push bx { programu s lucom obrazovky - to moze pochopit}
    push cx { len pan profesor Keket.}
    push dx { cx = kolko frameov ma cakat}
    push si
    push di

    mov cx,2
    @@0:
    mov dx,3dah
    @@1:
    in al,dx
    test al,8
    jnz @@1 {;wait until Verticle Retrace starts}

    @@2:
    in al,dx
    test al,8
    jz @@2 { ;wait until Verticle Retrace Ends }

    loop @@0

    pop di
    pop si
    pop dx
    pop cx
    pop bx
    pop ax

    end;

    cleardevice;
    r1:=r1+stp1; {Every picture}
    r2:=r2+stp2;
    r3:=r3+stp3;
    d:=d+dstep;

    if (d>500) or (d<0) then dstep:=-dstep ;

    { if (r1>rmax) or (r1<0) then stp1:=-stp1 ;
    if (r2>rmax) or (r2<0) then stp2:=-stp2 ;
    if (r3>rmax) or (r3<0) then stp3:=-stp3 ;
    }

    until keypressed;

    delay(1000);
    closegraph;

    writeln(' External error e{412}: INTELIGENCE NOT FOUND!');
    writeln(' QUICKLY PRESS CTRL+ALT+DEL!!!');
    HC;
    CheckBreak:= false;
    repeat
    repeat until keypressed;
    until readkey = #1;
    SC;
    end.
  • 000001010006354002076399014203060217128402171341
    831 15.02.2006 - 14:46:07 level: 1 UP New
    masterpiece!