login::
pass::
name::
id::
node:
re quest
template:
4
parent:
PURE DATA
owner:
gnd
viewed by:
created:
21.06.2005 - 20:18:26
cwbe coordinatez
:
101
63533
64889
1720535
ABSOLUT
K
YBERIA
permissions
you:
r,
system:
public
net:
yes
так
neurons
stats
|
by_visit
|
by_K
source
tiamat
K
|
my_K
|
given_K
last
commanders
polls
total descendants::
total children::2
show[
2
|
3
]
flat
hmm ludia pochvalte sa co robite je tu celkom ticho.
niekto na niecom pracuje v pdcku ?
title/content
title
content
user
0000010100063533000648890172053501726665
paket
23.06.2005 - 17:53:31
, level: 1,
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thus spoke paket in 're quest'
vymyslame nieco rychlejsie/zabavnejsie ako pd.
000001010006353300064889017205350172666501726962
gnd
23.06.2005 - 20:12:58
, level: 2,
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thus spoke the cocksucking wench in 're quest'
no jak to spravite tak mi dajte vediet :)
00000101000635330006488901720535017266650172696201727022
paket
23.06.2005 - 20:25:00
, level: 3,
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thus spoke paket in 're quest'
zatial len vymyslam, uvidim, ci sa do toho pustim.
zakladom je SIMD (single instruction multiple data) rozsirenia procesorov AltiVec/SSE, ktore su na taketo veci vytvorene ale malo vyuzivane.
a malo by to byt postavene na Objective-C s dynamickym runtime, takze objekty by boli naozaj objektami a spravy naozaj spravami. plus nejake sikovnejsie UI, nez Tcl/Tk, najlepsie OpenGL.
pre zaciatok skor taky technologicky pokus pre porovnanie.
0000010100063533000648890172053501726665017269620172702202102350
gnd
18.01.2006 - 15:24:30
, level: 4,
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Re: thus spoke paket in 're quest'
nuz tak ja by som sa aj naucil kodit v cecku kvoli tomu haha, vyvijat si vlastny dataflow language.. fiha.. tie procesory su co zac ?
0000010100063533000648890172053501720607
acidmilk
21.06.2005 - 20:44:39
, level: 1,
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thus spoke artificial.pulse in 're quest'
to skor ty sa chval ako co robis, lebo ja som z toho pdcka dost kokot =D
000001010006353300064889017205350172060701721261
gnd
22.06.2005 - 04:26:36
, level: 2,
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22.06.2005-4:26:36
ja teraz v pdcku triedim vektory :)
00000101000635330006488901720535017206070172126101722761
iskra
22.06.2005 - 15:27:50
, level: 3,
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thus spoke iskra in 're quest'
vektory, vektory, ja si skladam semplere, neustale to sa snazim vylepsovat, potom nejake oscilatory, v podstate asi basic pre vektoristov. ale som rad. akurat ze som poriadne sample nespravil uz ani nepametam, lebo stala sa vrtam v pd. a to o 2 tyzdne koncert.