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v tom poslednom pcgamer review zaujímavé píše, snáď toto dorobia mody, hlavne tá mapa a bookmarky, dosť blbé...:
"The systems you use almost constantly are also lacking: maps, minigames, and inventory. If you visit a planet and want to return later, there's no way to bookmark it on the star map (other than planting a base beacon on it, though you have a limited number of those) so I'd advise taking notes while you play. The inventory system is truly rotten, frustrating in a game where you're collecting anything and everything and trying to shuffle items between your companion, your ship's inventory, your storage crates at your base, and your own pockets.
I have some not-minor minigame gripes as well: lockpicking is simply a puzzle game now—in earlier Bethesda games it at least felt like using tools to play around inside a lock's mechanism. And while I'm glad there's a persuasion system, it's not a good one: you basically pick from a few options and hope the hidden dice rolls are in your favor. Bizarrely, there are no local city maps at all, and in a big city like New Atlantis or Neon, that makes finding what you're looking for, sometimes even when it's marked with a quest icon, pretty exasperating."
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