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Itemization Changes

In order to support One Tamriel which allows you to go anywhere, we needed to make several significant changes to itemization and item sets. In general, each zone and dungeon in the game will now drop 3 sets – one for light, medium, and heavy armor – and all set drops in the game will scale up to CP160.

Item Sets will now drop for every item slot.
This excludes the Agility, Endurance, and Willpower jewelry sets.

Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).

Helms and shoulders can now drop at all levels.
All set drops have a chance to be green, blue, or purple quality.
The chance of receiving blue and purple quality items increases as you gain more levels.
All set drops from the overland are now bind-on-equip.
All set drops from dungeons and Trials are bind-on-pickup.
Dungeon bosses and mini bosses will now drop a set piece 100% of the time.
Mini bosses will drop either a hand, waist, or feet set piece.
Bosses will drop either a chest, shoulder, head or leg set piece.
The final Boss of a dungeon will drop weapons or jewelry.
Normal mode dungeon bosses will drop blue-quality items.
Veteran mode dungeon bosses will drop purple-quality items.
Agility, Willpower, and Endurance sets no longer drop from dungeon bosses. They are now rewarded upon completing a random dungeon using the Grouping Tool.
Note: These sets can still be found in the Cache chests in Imperial City.
All dungeon set drops are bind-on-pickup.


Non-Dungeon Bosses

We dramatically increased the chance for Delve bosses to drop a waist or feet set piece from the zone they are located in.
Each boss also has a small chance to drop a unique set piece.
Overland group bosses have a 100% chance to drop head, chest, legs, or weapon set piece from the zone they are located in.
Public dungeon bosses have a much higher chance to drop a shoulder, hand, or weapon set piece from the zone they are located in.


Trials

Mobs and bosses in Normal mode will drop blue-quality gear.
Mobs and bosses in Veteran mode will drop purple-quality gear.
The last boss on Veteran Hard Mode will drop gold-quality jewelry.
Hard Modes all contain an item worth 10,000 gold which can only be acquired once every 5 days.


Treasure Chests

Treasure Chests gained from defeating a Dark Anchor have a 100% chance to drop a ring or amulet set piece form the zone they are located in.
The above is also true of Unstable Anomalies found in Craglorn.
Treasure chests found in the world have a chance to grant any set piece that can drop in that zone.
Simple chests have a slight chance of dropping an item set piece.
Intermediate chests have a good chance of dropping an item set piece
Advanced and Master chests have a guaranteed chance of dropping an item set piece.
If you have the Treasure Hunter Champion Passive, both the above chances and quality of an item will be improved.
Treasure chests found from a Treasure Map have a guaranteed chance to drop one random set piece that can drop in that zone.
Higher difficulty chests have a better chance of spawning in the world, but easier chests will continue to be more common.
The loot from the CE Treasure Chest maps now scale to your level up to CP160.


https://forums.elderscrollsonline.com/en/discussion/comment/3315974/#Comment_3315974





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 ode      28.09.2016 - 10:33:23 (modif: 28.09.2016 - 10:37:11), level: 1, UP   NEW !!CONTENT CHANGED!!
Item Set Drop Locations

Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).


Overland

Alik’r Desert: Robes of the Withered Hand, Sword-Singer, Order of Diagna

Auridon: Queen’s Elegance, Twin Sisters, Armor of the Veiled Heritance

Bangkorai: Vampire Lord, Spriggan’s Thorns, Seventh Legion Brute

Coldharbour: Prisoner’s Rags, Stygian, Meridia’s Blessing Armor

Craglorn: Way of Martial Knowledge, Way of Air, Way of Fire

Deshaan: Mother’s Sorrow, Night Mother’s Embrace, Plague Doctor

Eastmarch: Stendarr’s Embrace, Fiord’s Legacy, Akaviri Dragonguard

Glenumbra: Bloodthorn’s Touch, Hide of the Werewolf, Wyrd Tree’s Blessing

Gold Coast: Sithis’ Touch, Flanking Strategist, Hide of Morihaus

Grahtwood: Shadow Dancer’s Raiment, Wilderqueen’s Arch, Beekeeper’s Gear

Greenshade: Syrabane’s Grip, Ranger’s Gait, Green Pact

Hew’s Bane: Bahraha’s Curse, Syvarra’s Scales

Malabal Tor: Spinner’s Garments, Salvation, Thunderbug’s Carapace

Reaper’s March: Skooma Smuggler, Senche’s Bite, Soulshine

Rivenspire: Necropotence, Darkstride, Vampire Cloak

Shadowfen: Robes of the Hist, Swamp Raider, Hatchling’s Shell

Starter Areas (Khenarthi’s Roost / Stros M’kai, Betnikh / Bleakrock Isle, Bal Foyen): Armor of the Trainee

Stonefalls: Silks of the Sun, Coat of the Red Mountain, Shalk Exoskeleton

Stormhaven: Dreamer’s Mantle, Night Terror, Storm Knight’s Plate

The Rift: Ysgramor’s Birthright, Witchman Armor, Draugr’s Heritage

Wrothgar: Trinimac’s Valor, Briarheart, Mark of the Pariah



Dungeons

Arx Corinium: Lamia’s Song, Undaunted Infiltrator, Medusa

Banished Cells: Sanctuary, Jailbreaker, Tormentor

Blackheart Haven: Undaunted Unweaver, Bone Pirate’s Tatters, Knight-errant’s Mail

Blessed Crucible: Noble Duelist’s Silks, Sword Dancer, Nikulas’ Heavy Armor

City of Ash: Burning Spellweave, Sunderflame, Embershield

Cradle of Shadows: Gossamer, Widowmaker, Hand of Mephala

Crypt of Hearts: Shroud of the Lich, Leviathan, Ebon Armory

Darkshade Caverns: Netch’s Touch, Strength of the Automaton, Armor of True

Daily Dungeon Reward: Willpower, Agility, Endurance

Direfrost Keep: Magicka Furnace, Draugr Hulk, Ice Furnace

Elden Hollow: Light Speaker, Barkskin, Undaunted Bastion

Fungal Grotto: Spider Cultist Cowl, Viper’s Sting, Dreugh King Slayer

Imperial City Prison: Scathing Mage, Sheer Venom, Leeching Plate

Ruins of Mazzatun: Amberplasm, Heem-Jas’ Retribution, Aspect of Mazzatun

Selene’s Web: Vestments of the Warlock, Hircine’s Veneer, Durok’s Bane

Spindleclutch: Prayer Shawl, Spelunker, Knightmare

Tempest Island: Overwhelming Surge, Storm Master, Jolting Arms

Vaults of Madness: Worm’s Raiment, Oblivion’s Edge, Rattlecage

Volenfell: Treasure Hunter, Crusader, Duneripper’s Scales

Wayrest Sewers: Combat Physician, Toothrow, Sergeant’s Mail

White-Gold Tower: Spell Power Cure, Essence Thief, Brands of Imperium


Trials

Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior

Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior

Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion

Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior

Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior


Arenas

Dragonstar Arena: Healer’s Habit, Robes of Destruction Mastery, Archer’s Mind, Footman’s Fortune

Maelstrom Arena: Elemental Succession, Winterborn, Hunter Leader, Permafrost, Glorious Defender


PvP

Cyrodiil: Affliction, Alessian Order, Almalexia’s Mercy, Arch-Mage, Bastion of the Heartland, Beckoning Steel, Buffer of the Swift, Crest of Cyrodiil, Curse Eater, Desert Rose, Elf Bane, Fasalla’s Guile, Hawk’s Eye, Juggernaut, Kyne Kiss, Leki’s Focus, Light of Cyrodiil, Marksmen’s Crest, Morag Tong, Nightshade, Ravager, Robes of Alteration Mastery, Robes of Transmutation, Sentry, Shadow Walker, Shield of the Valiant, Vicious Death, Wary of Cyrodiil, Warrior’s Fury
Imperial City: Black Rose, Galerion’s Revenge, Imperial Physique, Meritorious Service, Phoenix, Powerful Assault, Reactive Armor, Shield Breaker, Thews of the Harbinger, Vicecanon of Venom