login::
pass::
name::
id::
node:
25.04.2016-14:38:27
template:
4
parent:
DayZ [zombie survival game/mod]
owner:
Lloyd F.
viewed by:
created:
25.04.2016 - 14:38:27
cwbe coordinatez
:
101
63540
63546
6644412
8137913
ABSOLUT
K
YBERIA
permissions
you:
r,
system:
public
net:
yes
⠪
neurons
stats
|
by_visit
|
by_K
source
tiamat
K
|
my_K
|
given_K
last
commanders
polls
total descendants::9
total children::1
show[
2
|
3
]
flat
Ešte to niekto hráte?
title/content
title
content
user
000001010006354000063546066444120813791308138022
dedomraz
25.04.2016 - 16:59:17
, level: 1,
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Re: 25.04.2016-14:38:27
nie, cakam na 0.60
zatial takto:
http://www.dayztv.com/video/dayz-at-pax-east-0-60-preview-stream-with-brian-hicks/
00000101000635400006354606644412081379130813802208147503
Lloyd F.
11.05.2016 - 14:33:57
, level: 2,
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Re[2]: 25.04.2016-14:38:27
dočkal si sa?
aké to je, lepšie?
0000010100063540000635460664441208137913081380220814750308147526
dedomraz
11.05.2016 - 14:49:54
, level: 3,
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Re[3]: 25.04.2016-14:38:27
ty vole, neporovnatelne lepsie.. uz v tomto stadiu je to lepsie ako ked to vyslo 23.12.2013
ide o to, ze narast fps je tak enormny pri zmene detailov z med/low na high/veryhigh, ze sa to da ratat v nasobkoch... cca 2-3x
akoze maju tam chyby, ale robia na tom... a teraz je konecne vidiet ako makaju. a to nevravim co ma prist .61! ak ti nieco hovori a3eden update a zvuky, tak maju implementovat zvuk odtial.
000001010006354000063546066444120813791308138022081475030814752608148797
Lloyd F.
13.05.2016 - 13:12:26
, level: 4,
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Re[4]: 25.04.2016-14:38:27
tak si to asi stiahnes opäť ;)
nepadá to často? nechcem to expiť zakaždým nahý na pláži :)
00000101000635400006354606644412081379130813802208147503081475260814879708148807
dedomraz
13.05.2016 - 13:24:08
, level: 5,
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Re[5]: 25.04.2016-14:38:27
ja to mam nainstalovane odkedy som to kupil :D tj od nejakeho 26.12.2013.. je to jedina hra, ktora ma drzi tak dlho :]
mne to nepadlo vobec, ajked pisali o client crashoch. servery crashuju tak cca 1x za 2hodky. mne osobne to nevadi, je to stale len na experimental serveroch, preto s tym treba pocitat. o veci neprides :]
maju tam este dake major chyby ktore ich blokuju to hodit na stable, ale ked to daju na stable, tak ideme hura do toho s kamosom a moc sa na to osobne tesim.
videl som nejake datamined 3d objekty a vypada to husto, tesim sa na dalsie updaty!! okrem ineho je tam obrovska kopa novych veci a aj to co maju nove, tak este nemaju v enforce engine naimplementovane. trebars nemozu implementovat jamming zbrani, lebo este nemaju finishnuty UI invetory a kompletka prerobeny system prace so zbranou atd.
0000010100063540000635460664441208137913081380220814750308147526081487970814880708149924
Lloyd F.
16.05.2016 - 10:58:52
, level: 6,
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Re[6]: 25.04.2016-14:38:27
Ďakujem pekne za taký "shitdate/update".
Pár serverov a vôbec ma to nepripojí, hlási Connection failed zakaždým.
Vraj príliš veľa loginov na pár serverov, samozrejme na tie 0.59 už to taktiež nejde.
Shit, aby sa posrali...
000001010006354000063546066444120813791308138022081475030814752608148797081488070814992408150257
dedomraz
16.05.2016 - 18:22:52
, level: 7,
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Re[7]: 25.04.2016-14:38:27
daj tomu par dni, kym sa to ustali, pripadne pockaj na stable update... ta 0.60ka je naozaj enormny update.
00000101000635400006354606644412081379130813802208147503081475260814879708148807081499240815025708153787
Lloyd F.
23.05.2016 - 09:13:28
, level: 8,
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Re[8]: 25.04.2016-14:38:27
par dni uz preslo...
skutocne som zvedavy, kedy to prepnu na vsetky stable, prihlasit sa tam neda...
0000010100063540000635460664441208137913081380220814750308147526081487970814880708149924081502570815378708153793
dedomraz
23.05.2016 - 09:30:31
, level: 9,
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Re[9]: 25.04.2016-14:38:27
z piatku:
While the stable branch servers remain online, over the weekend we will need to take experimental/unstable branch servers offline while we continue to work on the issue preventing character logins on this branch. We appreciate everyone's patience and support while we continue the drive towards .60 stable.
A roll back at this point for the experimental/unstable branch would only serve to hinder progress moving forward, and we will be running automated and closed tests over the weekend in order to provide the development team with the proper debugging and data required to get the next update out onto experimental, and get all of those testing on the Exp/Unstable branch back at it.