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03.11.2014-11:56:59
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Matia
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03.11.2014 - 11:56:59
cwbe coordinatez
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63540
63546
6988964
7748300
ABSOLUT
K
YBERIA
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you:
r,
system:
public
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yes
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hrali ste v poslednej dobe ? pozeram ze musel byt nejaky update! mam bizony!! o/
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000001010006354000063546069889640774830007748303
Matia
03.11.2014 - 11:59:08
, level: 1,
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Re: 03.11.2014-11:56:59
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:
EXPLOITS
Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.
GAMEPLAY
Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.
MULTIPLAYER
The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
Players now properly exit LAN games when they encounter a version mismatch.
Players can now set their nick name in LAN games.
Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
Players now unready themselves if the host changes the game settings before the game started.
The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
A player's name in the staging room chat panel no longer swaps if they swapped player slots.
Some multiplayer notifications can now expire at the end of the next turn.
Some multiplayer notifications will not expire until the player has network connected to the game.
Multiple hot-joining bugs fixed in Pitboss.
MISC BUGS
The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.
00000101000635400006354606988964077483000774830307751277
ZRudi
06.11.2014 - 09:58:56
, level: 2,
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Re[2]: 03.11.2014-11:56:59
uff, ked pozeram, co vsetko pridavaju patche do hier od Paradoxu, chce sa mi plakat nad tymto :)))
0000010100063540000635460698896407748300077483030775127707751280
Matia
06.11.2014 - 10:00:02
, level: 3,
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Re[3]: 03.11.2014-11:56:59
tak ale paradox ich robi spolu s velkymi dlc-ckami
000001010006354000063546069889640774830007748303077512770775128007751376
ZRudi
06.11.2014 - 11:05:52
, level: 4,
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Re[4]: 03.11.2014-11:56:59
to hej, ale zmeny su tam markantne
tu su aj pri velkych DLCckach zmeny. v systeme hry samotnej, male
neviem, som velmi sklamany z civilky, ked ju porovnam s CKII alebo EU4
HoI su zamerane na boj, tie az tak neriesim, ale..
co neznamena, ze nestravim pri nej hodiny a hodiny zas :D
este
jedno
kolo
vcera do pol druhej v noci endless legend samozrejme :D
00000101000635400006354606988964077483000774830307751277077512800775137607751382
Matia
06.11.2014 - 11:08:51
, level: 5,
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Re[5]: 03.11.2014-11:56:59
pred nedavnom tu bol picung na paradox za tie dlc :)
pritom vdaka nim su tie patche co spominas,
civ ide skor cestou velkych datadiskov ktore dost zasadne menia hru
a nedavno naopak par ludi frflalo aka je prehnane zlozita civka, pricom tie patche by ju v tomto len dalej rozvijali :)
0000010100063540000635460698896407748300077483030775127707751280077513760775138207751388
ZRudi
06.11.2014 - 11:12:48
, level: 6,
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Re[6]: 03.11.2014-11:56:59
to ONI pičuju
ja som za ne rad
i ked.. haha jasne, ze na nich zarabaju
whatever
keby bol aj sid mayerovicz taky dosledny v DLCckach, kludne beriem aj to
som zvedavy na ten Beyond Earth ci dostane DLCcka..
hej, sledoval som
prehnane zlozita civilka. lol. som sa musel vtedy kusnut do jazyka, lebo civilka je asi tak zlozita, jak Lotus Esprit Challenge
000001010006354000063546069889640774830007748303077512770775128007751376077513820775138807752222
svmn
07.11.2014 - 00:56:33
, level: 7,
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Re[7]: 03.11.2014-11:56:59
nie zlozita..
rec bola povodne o tom, ze musis ovladat nejake vymyslene pravidla, ktore ani nemas kde poriadne dohladat.
nikde nemas napisane, ze za greka sa ti jednotky healuju u city statov tak ako na tvojom uzemi. alebo ze spaniel dostane mrte prachov na zaciatku, ked objavi natural wonder tusim, to som tiez cumel, ked som zistil, ze za neviem koho si mozes vybrat, co bude v ruinach.. atd. to nikde neni. hlavne, niektore civilizacie maju silne bonusy na zaciatku hry, ine v strede a dalsie na konci..
na obiaznosti king je to sice uplne jedno, ale ked chces vyhrat na nastaveni casu marathon, kde ta kazda chyba ovela viac stoji a boli a rozmyslas aj pri vynachadzani technologii :) a na obtiaznosti immortal, kde mas problem udrzat vlastnu risu pokope, jednoducho ich musis nielen ovladat, ale aj vyuzivat. aj vynimky superov, ktory su v hre random, cize vsetkych. a aj tak mas co robit, kym sa ti podari nejaku hru vobec dohrat, nieto este vyhrat.. proste musis a to je fakt. skoda, ze je tam tak dojebana diplomacia, a kopu veci musis riesit vojnou. ale v zasade podla mna to je vyvazene dost dobre. civka ma byt hlavne zabavna a to aj je.
daval som BE dnes uz asi stvrtu sancu, ale proste ma to nebavi. po 1/3 hry viem, ze vyhram ak budem usilovne klikat a to je picovina.. dam si radsej civ5 na marathon a po kuskoch si budem budovat risu. podla mna klucom k uspechu hry je jej atmosfera, a tu civ5 proste ma..
000001010006354000063546069889640774830007748303077512770775128007751376077513820775138807751392
Matia
06.11.2014 - 11:15:28
, level: 7,
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Re[7]: 03.11.2014-11:56:59
imho je rozdiel ale v pristupe tych hier, civka je taka friendly strategia kde sa vlastne nic zle nedeje, je imho relativne jednoducha a vyhyba sa "zlym" temam, preto tam neni hitler za nemcov alebo stalin za rusov, aj ta hra je relativne nezavadna
paradox/ck2 zase ide do hlbky, je to iny pristup a je tam donekonecna co rozvijat a je to urcene aj pre hracov co chcu grand strategy a nie polhodinovu simulaciu dejin :)
00000101000635400006354606988964077483000774830307751277077512800775137607751382077513880775139207751410
ZRudi
06.11.2014 - 11:30:31
, level: 8,
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Re[8]: 03.11.2014-11:56:59
true true
00000101000635400006354606988964077483000774830307748815
svmn
03.11.2014 - 18:36:06
, level: 2,
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Re[2]: 03.11.2014-11:56:59
co je to za bug ten tech overflow? tusis?
0000010100063540000635460698896407748300077483030774881507748832
Matia
03.11.2014 - 18:53:52
, level: 3,
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Re[3]: 03.11.2014-11:56:59
netusim nejaky exploit
000001010006354000063546069889640774830007748303077488150774883207748862
svmn
03.11.2014 - 19:27:20
, level: 4,
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Re[4]: 03.11.2014-11:56:59
https://www.youtube.com/watch?v=djnAlxZJCIA
fuuuu :)