total descendants::1 total children::1 |
V prvom rade je tu nutne aplikovat zakladny postup - jebat pice, dostavat peniaze. Ak si vyskusal a nefunguje, tak citaj dalej. pre zakladny overview pozri sem: http://forum.paradoxplaza.com/forum/content.php?1104-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change najprv sa pozrime na Income: INCOME Taxation: How much money each province gives you in tax. As the provinces become more developed and add new structures and buildings, and adds population, you will gather more tax. Production: Production income depends on what resources the province has and what good the province is producing. Wine is worth more than fish, spice more than grain, and so on. So your production income depends on what trade goods each province can produce and how much you can get for that trade good, since it all comes down to supply and demand. As your province improves its technology, your income will increase since the province gets better at producing those specific trade goods. Trade: This is the income from merchants in various trade nodes. As technology progresses, this value grows as your trade efficiency increases. Gold: This is income from goldmines and is tracked separately from any other production, because it affects your country’s inflation. Tariffs: Income from overseas provinces and colonies, as you don’t get taxes directly from those. Tariff income is modified by the number of large ships you have relative to your number of ports, since you need naval support for a colonial empire. Temporary: Loans, Events, Gifts and other temporary income goes into this category. When you’re short on gold there are two ways to get extra – bank loans and war taxes. Yes, they are both good for quickly filling up the cash chest, but can have nasty consequences… - Bank loans last for 5 whole years or more and you have to pay interest on the loan. If you extend a loan because you can't pay, the interest rate goes up. - War taxes give extra income for the year, but your population won´t like it and might revolt against you if the war taxes continue for too long. War Subsidies: This is the income you get from other nations when they want to subsidize your war effort. Pre nas su v tomto stadiu podstatne prve 3 polozky a v podstate v celej hre su gro tvojej ekonomiky, to dalsie su take perky bonusy. Cize Taxes - dane. v Skratke ich zvysujes rozvojom provincie, budovanim budov, administrativnym skillom vladara atd. Dolezite je ako jednu z prvych veci, ak nie prvu, zlepsovat budovu ktora ti zvysuje tax modifier. Dane, ako aj IRL, su zakladom prijmov statu. Samozrejme z dani je mozne dosiahnut iba istu uroven a na nich samotnych nezbohatnes. Produkcia - produkcia je dlho viazana na charakter provincie a moc s nou nenarobis - ak mas provinciu ktorej produktom su gummenne kokoty, tak jasne ze bude chudobnejsia nez provincia ktora vyraba zlato. Pokial viem produkty nemozes pocas hry menit - iba ak by si menil nastavenia provincii. Ako je vsak napisane tak s vyvojom technologii ti budu viacej vynasat, plus v istom bode dostanes moznost stavat manufaktury, ktore vedia zlepsit prijem aj z tych gumennych kokotov ci ineho asususoveho produktu. Produkcia a dane su vsak beh na dlhe trate a preto tu mame... Trade - obchod, šmelinárstvo, atd je to co rozdeluje chudakov od panov. Biznis, chapes. O co ide? Cielom je vysielat (le happy) merchantov do jednotlivych trade centier a tym sa odtial snazit vykopat konkurenciu, s cielom dosiahnutia monopolu. Ten mozes mat potom com mas v TC 5 merchantov a dokazes vykopnut poslednych. V tedy kontrolujes veskery obchod v danom centre a peniaze fakt idu. Problem s obchodom je ze je docasny a vyzaduje velmi vela mikromanazmentu. Ten je ale mozne automatizovat, no compu som v EU III moc neveril. Do Trade centier sa dostavas tak ze vysielas merchantov na misie do obchodnych centier - vzdy ked tak urobis tak vidis aka je sanca uspechu. Ja som to robieval tak, ked som isiel do noveho TC, ze som si ich nahromadil aspon 3-4 a potom ich tam vyslal naraz, cize som mal vacsiu sancu ze sa tam aspon jeden dvaja uchytia a hned budu lowe. Ked si to das automatizovat tak comp ich vysiela po jednom, ako sa ti rodia. Kym nemas vyvinutu technologiu produkcie a dani a velke empire, tak obchod je to na com zbohatnes. Preto je dolezite vyvyjat trade technologie - zvysuju uspesnost akcii aj pocet kolko merchantov mozes mat v jednom TC naraz - a rovnako stoji za zvazenie ci si nezobrat aj nejaky obchodny National Idea. K tvojim vydavkom - neviem za koho hras a ako daleko si, ale vo vseobecnosti sa moc neoplati mat vacsiu standing army ak si v prvej polke 16 storocia a skor. Ak uz teda armiju mas, tak vzdy ked s v miery, daj slider army maintenance v obchodnom tabe na minimum a uvidis kolko miesta sa ti usetri. Ak si to skusal a nepomaha to, tak disbanduj armadu a skus sa vyhybat vojnam, kym niesi dostatocne silny. Taktiez, dlha vojna je velka zataz na ekonomiku, preto kym si maly sa nepustaj do vacsich veci pokial ich nemozes rychlo vyriadit. Vacsina kralovstiev a statov v historii krachovala prave kvoli vojenskym vydavkom a vydavkom spojenymi s dlhymi a /alebo castymi vojnami - ako dlhy. Pouc sa z nich. Не 228, не 282, У нас 210 и вам всем пизда! |
| |||||||||||||||||||||||