total descendants:: total children::1 1 ❤️
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nasiel som nejaku knihu o programovani hier, vyzera dost dobre.. skor pre programatorov, ale je to tam tak jednoducho napisane s jasnymi obrazkami, ze to pochopi bars aj Core Techniques and Algorithms in Game Programming http://www.tar.hu/gamealgorithms/ - to som nasiel + google books - asi full verzia + amazon - uz sa nepredava :( divny akademik to je, pise strucne a jasne!! a dava priklady - toto je fakt asi najlepsi text o game programming aky som kedy nasiel: array, list, double-list, stack, queue, deque, map, quadtree, octree.. optimization techniques: precompute, simplify, data efficiency, forget new/delete.. ![]() zopar kapitol, vazne rozsiahly text: Chapter 1. A Chronology of Game Programming Chapter 2. Game Architecture Chapter 7. Action-Oriented AI Chapter 8. Tactical AI Chapter 9. Scripting Chapter 10. Network Programming Chapter 13. Indoors Rendering Chapter 14. Outdoors Algorithms Chapter 15. Character Animation Chapter 16. Cinematography Appendix A. Performance Tuning |
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