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lekvarik0
nasiel som nejaku knihu o programovani hier, vyzera dost dobre.. skor pre programatorov, ale je to tam tak jednoducho napisane s jasnymi obrazkami, ze to pochopi bars aj andrejdwin neprogramator :) imho idealne na zaciatok, ak chce niekto kodit seriozny engine a hry..

Core Techniques and Algorithms in Game Programming
http://www.tar.hu/gamealgorithms/ - to som nasiel
+ google books - asi full verzia
+ amazon - uz sa nepredava :(

divny akademik to je, pise strucne a jasne!! a dava priklady - toto je fakt asi najlepsi text o game programming aky som kedy nasiel:
array, list, double-list, stack, queue, deque, map, quadtree, octree..
optimization techniques: precompute, simplify, data efficiency, forget new/delete..
41ur2oaojolsl500aa240.jpg
zopar kapitol, vazne rozsiahly text:
Chapter 1. A Chronology of Game Programming
Chapter 2. Game Architecture
Chapter 7. Action-Oriented AI
Chapter 8. Tactical AI
Chapter 9. Scripting
Chapter 10. Network Programming
Chapter 13. Indoors Rendering
Chapter 14. Outdoors Algorithms
Chapter 15. Character Animation
Chapter 16. Cinematography
Appendix A. Performance Tuning




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Iluviel
 Iluviel      27.08.2009 - 12:14:47 , level: 1, UP   NEW
lolim na tom preciarknutom andrejdwinovi :D mohol si tam inac kludne dat aj moje id, bola by som z toho cela radostna :D no a co! nemoze byt kazdy programator :)))